To upgrade a weapon :
- Get the weapon to level max (8 for most of them). Some upgrades needs 2 weapons : get both to level max. - Get the passive associated. Any level, except for rings, metaglios and Torrona's box who needs to be max level too. - Kill a boss to drop a chest : have a chance to contains upgraded weapon (garanteed after 10:00). Two evolutions are considered as "gift", they are extra items and don't replace any slot : "Sole solution" and "Super Candybox II Turbo" |
||
---|---|---|
Weapons | Passives | Upgrades |
To unlock Arcanas, you have to find the Randomazzo in the level "Gallo Tower".
Once collected, it permanently enables the Arcana system. |
|
---|---|
Game KillerHalts XP gain. XP gems turn into exploding projectiles. All Treasures contain at least 3 items. Defeat the final enemy in the Cappella Magna |
|
I - GeminiListed weapons come with a counterpart. |
|
II - Twilight RequiemListed weapon projectiles generate explosions when they expire. |
|
III - Tragic PrincessThe cooldown of the listed weapons reduces when moving. |
|
IV - AwakeGives +3 Revivals. Consuming a Revival gives +10% MaxHealth, +1 Armor, and +5% Might, Area, Duration, and Speed. |
|
V - Chaos in the Dark NightOverall projectile Speed continuously changes between -50% and +200% over 10 seconds. Reach Level 99 with Giovanna |
|
VI - Sarabande of HealingHealing is doubled. Recovering HP damages nearby enemies for the same amount. |
|
VII - Iron Blue WillListed weapon projectiles gain up to 3 bounces and might pass through enemies and walls. |
|
VIII - Mad GrooveEvery 2 minutes attracts all standard stage items, pickups, and light sources towards the character. Reach minute 31 in the Mad Forest |
|
IX - Divine BloodlineArmor also affects listed weapons' damage and reflects enemy damage. Character gains bonus damage depending on missing Health. Defeating enemies with retaliatory damage gives +0.5 Max Health. |
|
X - BeginningListed weapons get +1 Amount. The character's main weapon and its evolution gain +3 Amount instead. |
|
XI - Waltz of PearlsListed weapon projectiles gain up to 3 bounces. |
|
XII - Out of BoundsFreezing enemies generates explosions. Orologions are easier to find. |
|
XIII - Wicked SeasonOverall Growth, Luck, Greed, and Curse are doubled at fixed intervals. The character starts gaining +1% Growth, Luck, Greed, and Curse every 2 levels. Reach Level 99 with Christine |
|
XIV - Jail of CrystalListed weapon projectiles have a chance to freeze enemies. |
|
XV - Disco of GoldPicking up coin bags from the floor triggers Gold Fever. Obtaining gold restores as many HP. Reach minute 31 in the Inlaid Library |
|
XVI - SlashEnables critical hits for listed weapons. Doubles overall critical damage. |
|
XVII - Lost & Found PaintingOverall Duration continuously changes between -50% and +200% over 10 seconds. Reach Level 99 with Poppea |
|
XVIII - Boogaloo of IllusionsOverall Area continuously changes between -25% and +50% over 10 seconds. Reach Level 99 with Concetta |
|
XIX - Heart of FireListed weapon projectiles explode on impact. Light sources explode. Character explodes when damaged. |
|
XX - Silent Old SanctuaryGives +3 Reroll, Skip, and Banish. Gives +20% Might and -8% Cooldown for each active weapon slot left empty. Reach minute 31 in the Dairy Plant |
|
XXI - Blood AstronomiaListed weapons also emit special damaging zones affected by Amount and Magnet. Enemies within Magnet range take damage based on Amount. |